Looking for ONE classroom idea that could make your spring awesome? You are in the right place.
In this episode we will take a deck of Uno cards and show you how to: increase student motivation, decrease problematic behaviors, boost classroom camaraderie, and create SO much fun.
Literally all you need to implement this super simple, but super effective idea is a deck of uno cards and a classroom of kids.
I promise you will want to implement this idea immediately!
Episode Notes:
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Monica,
I LOVE the idea of incorporating some healthy competition into the classroom while adding elements of SEL to the activity as well!!! I am so excited to add UNO to my classroom!
I do have one question for you. The goal of the classroom UNO game is to get to 1. Do you have your classes get to exactly 1 point? For example, say the class has 5 points and earn a card draw at the end of class and they draw an 8. Do they have to wait to “win” until they hit exactly 1??
Just curious how you handle that situation.
Thanks!!
YAY! Love to hear that you love the UNO idea! Great question about getting to exactly Uno. I let my classes get below Uno. Playing into the negatives is a blast too! So if they have 5 points left and then draw a 7 they are at -2 which is AWESOME!
Thank you so much for your energy and inspiration! I have a question – how do you handle it when the expectation for the day is not achieved? The class simply doesn’t get to draw a card that day? And when they see that your other classes do, they should hopefully be more motivated to reach the expectation the next day? Thanks so much!
Great question! Generally I do whole class competitions to help re-enforce the ideas & classroom expectations. If the expectation or goal isn’t met we don’t flip/draw the Uno cards. Since the game can change so quickly the idea is that classes get motivated so they can flip/draw cards the next day
What are some ideas that I could use this with high school kiddos? I LOVE this idea!!!
I have done this, and other competitions with high school students, and I always find that getting their input on structure and prizes/awards creates the biggest buy-in!